UnityBindingExtensions Class
Assembly: cs.temp.dll.dll
public static class UnityBindingExtensions
Inheritance
System.Object →
UnityBindingExtensions
Members
Methods
Name |
Description |
BindTo(IUniTaskAsyncEnumerable<Boolean>, Selectable, CancellationToken, Boolean)
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BindTo(IUniTaskAsyncEnumerable<Boolean>, Selectable, Boolean)
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BindTo(IUniTaskAsyncEnumerable<String>, UnityEngine.UI.Text, CancellationToken, Boolean)
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BindTo(IUniTaskAsyncEnumerable<String>, UnityEngine.UI.Text, Boolean)
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BindTo<T>(AsyncReactiveProperty<T>, UnityEngine.UI.Text, Boolean)
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BindTo<T>(IUniTaskAsyncEnumerable<T>, UnityEngine.UI.Text, CancellationToken, Boolean)
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BindTo<T>(IUniTaskAsyncEnumerable<T>, UnityEngine.UI.Text, Boolean)
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BindTo<TSource, TObject>(IUniTaskAsyncEnumerable<TSource>, TObject, Action<TObject, TSource>, CancellationToken, Boolean)
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BindTo<TSource, TObject>(IUniTaskAsyncEnumerable<TSource>, TObject, Action<TObject, TSource>, Boolean)
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Methods
BindTo(IUniTaskAsyncEnumerable<Boolean>, Selectable, CancellationToken, Boolean)
public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, CancellationToken cancellationToken, bool rebindOnError = true)
Parameters
source
IUniTaskAsyncEnumerable<System.Boolean>
selectable
Selectable
cancellationToken
CancellationToken
rebindOnError
System.Boolean
BindTo(IUniTaskAsyncEnumerable<Boolean>, Selectable, Boolean)
public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, bool rebindOnError = true)
BindTo(IUniTaskAsyncEnumerable<String>, UnityEngine.UI.Text, CancellationToken, Boolean)
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
Parameters
source
IUniTaskAsyncEnumerable<System.String>
text
UnityEngine.UI.Text
cancellationToken
CancellationToken
rebindOnError
System.Boolean
BindTo(IUniTaskAsyncEnumerable<String>, UnityEngine.UI.Text, Boolean)
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true)
BindTo<T>(AsyncReactiveProperty<T>, UnityEngine.UI.Text, Boolean)
public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
BindTo<T>(IUniTaskAsyncEnumerable<T>, UnityEngine.UI.Text, CancellationToken, Boolean)
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
Parameters
source
IUniTaskAsyncEnumerable<T>
text
UnityEngine.UI.Text
cancellationToken
CancellationToken
rebindOnError
System.Boolean
BindTo<T>(IUniTaskAsyncEnumerable<T>, UnityEngine.UI.Text, Boolean)
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
BindTo<TSource, TObject>(IUniTaskAsyncEnumerable<TSource>, TObject, Action<TObject, TSource>, CancellationToken, Boolean)
public static void BindTo<TSource, TObject>(this IUniTaskAsyncEnumerable<TSource> source, TObject bindTarget, Action<TObject, TSource> bindAction, CancellationToken cancellationToken, bool rebindOnError = true)
Parameters
source
IUniTaskAsyncEnumerable<TSource>
bindTarget
TObject
bindAction
System.Action<TObject, TSource>
cancellationToken
CancellationToken
rebindOnError
System.Boolean
Type Parameters
TSource
TObject
BindTo<TSource, TObject>(IUniTaskAsyncEnumerable<TSource>, TObject, Action<TObject, TSource>, Boolean)
public static void BindTo<TSource, TObject>(this IUniTaskAsyncEnumerable<TSource> source, TObject monoBehaviour, Action<TObject, TSource> bindAction, bool rebindOnError = true)
where TObject : MonoBehaviour
Parameters
source
IUniTaskAsyncEnumerable<TSource>
monoBehaviour
TObject
bindAction
System.Action<TObject, TSource>
rebindOnError
System.Boolean
Type Parameters
TSource
TObject