PlayerLoopHelper Class
Assembly: UniTask.dll
public static class PlayerLoopHelper
Inheritance
object →
PlayerLoopHelper
Members
Properties
Methods
Properties
IsMainThread
public static bool IsMainThread { get; }
MainThreadId
public static int MainThreadId { get; }
UnitySynchronizationContext
public static SynchronizationContext UnitySynchronizationContext { get; }
Methods
AddAction(PlayerLoopTiming, IPlayerLoopItem)
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
AddContinuation(PlayerLoopTiming, Action)
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
DumpCurrentPlayerLoop()
public static void DumpCurrentPlayerLoop()
Initialize(ref PlayerLoopSystem, InjectPlayerLoopTimings)
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
IsInjectedUniTaskPlayerLoop()
public static bool IsInjectedUniTaskPlayerLoop()